Or at least give a way for both players to escape. So they need to be together in order to escape the castle. I did wish the escape was another actual puzzle, but this time both players are reunited instead of being in different parts of the castle. I KNOW WHAT I SAW! LOBOZO AND MAGASUPERSTICK (aka realityvoid) I AM NOT INSANE! I SWEAR THERE WAS SOMETHING IN THAT MAZE THAT I SAW!! I also swear to god that I saw a creepy figure twice in the maze. Luckily the puzzle is not that hard to solve, only tedious after a while. Although the last puzzle checkpoint has you redoing another puzzle before you can return to where you were previously. #WE WERE HERE TOGETHER SAVE BOTH PLUS#Since death is a possibility if you take too long to solve puzzles, the checkpoints are a nice plus to the game. Only took us about an hour or so to complete the game. We eventually swapped roles and we finished the game. I could not pick it back up again either, so basically realityvoid died to the cold. I accidentally dropped the film roll before I could place it into the projector. Since you spend majority of the game being in one room, it can get boring since your partner gets to do the exploring.įor one puzzle in particular, I managed to ‘break’ the film projector needed to give the solution. Speaking of puzzle solving, while playing as the librarian I noticed it can be unclear at times where you needed to go or what you needed to do to get the answer. There are a total of seven puzzles to solve. I enjoyed this aspect since you had no idea what to expect in the next room, and had to look around for the answer. We Were Here does not rely on one style/type of puzzle throughout the game, each room has its own individual puzzle for players to solve. Edit (15/4/17): Confirmed that We Were Here is made on the Unity Engine. It appears that way, but I am not entirely sure about that. It makes me wonder if the game was made using the Unreal Engine. I must say though, the game really has beautiful graphics. This was more prominent on realityvoid’s side as he was streaming the game at the same time. While playing We Were Here, we both noticed that we had low frame-rate, with noticeable stuttering at times. I played this with realityvoid whom was streaming our game over on twitch, you can watch our play-through of this game right here. Only by finding the correct answer can both players progress any further. The explorer will have to describe their environment to the librarian who must find the correct solution. If you are playing the librarian instead, you will be confined to a large room instead, which has the solutions to the different puzzles the explorer faces. Playing as explorer, you will get to roam around the different areas of the castle and encountering the puzzles. Both of these roles will give players a unique game experience, completely different to their partner’s experience. There are two roles that players can take on in this game: explorer and librarian. Needless to say, having a working microphone is a must. Armed with walkie-talkies as the only means of communication, you both must solve puzzles in order to escape the castle. In ‘We Were Here’, you and your friend (or stranger) are trapped in separate rooms in a large abandoned castle. We Were Here is a free-to-play cooperative game available on Steam, developed by Total Mayhem Games.Īccording to the game’s Steam store description, it was inspired by games such as: Myst, Amnesia: The Dark Descent and real-life escape rooms.
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